The History of Hip-Hop Culture in America—Syllabus

This course traces hip hop culture's emergence and development in the United States and globally from the 1970s to the present. With a strong emphasis on rap music, the course investigates the culture's intersections with local, urban, and regional histories, as well as technology, politics, capitalism, race, gender, sexuality, and class.

America in the 1990s—Syllabus

This course traces the history of the United States during the 1990s. It pays particular attention to the politics of the era, as well as the cultural texts (songs, films, and other phenomena) that both reflected and shaped the period.

HIST 4806: History Through Graphic Novels—Syllabus

This course uses graphic novels to think about the past and considers how the visual medium can reveal new understandings of familiar historical events. Students examine graphic novels alongside archival materials to analyze and interpret complex and difficult stories of war, trauma, slavery, social protest, sexuality, citizenship, and civil rights.

Extremism in the United States: From the Ku Klux Klan to January 6—Syllabus

This course provides a historical overview of extremism in the United States from Reconstruction through the present. Students will explore primary sources ranging from political pamphlets to diaries, religious tracts, government records, and films, alongside scholarly literature, to equip them with a foundational knowledge of the history of extremism in the US during the long twentieth century.

History 3254: The Vietnam War—Syllabus

This syllabus approaches the history of the Vietnam War through social history, engaging a variety of perspectives and teaching through oral history narratives and novels. The course schedule includes readings, films, oral histories, and other resources.

Gaming the Past – Syllabus

Gaming the Past is intended to introduce students to the concept of historical games as both a pedagogical tool and a primary document to be analyzed. Students read current theory on gaming in education, historical games and their connection to popular culture and public memory formation, and finally design their own education simulation.

Website Built with WordPress.com.

Up ↑