This course introduces students to the history of emotions and senses. Students explore theories and methods for studying emotions in history, as well as scholarship on emotions or senses in specific historical contexts.
Gaming the Past – Syllabus
Gaming the Past is intended to introduce students to the concept of historical games as both a pedagogical tool and a primary document to be analyzed. Students read current theory on gaming in education, historical games and their connection to popular culture and public memory formation, and finally design their own education simulation.